﻿#if SILVERLIGHT
using SilverArcade.SilverSprite;
using SilverArcade.SilverSprite.Graphics;
#else
using Microsoft.Xna.Framework.Graphics;
#endif

namespace GameDev.Core
{
    public static class BaseTextures
    {
        public static Texture2D Square_128x128 { get; internal set; }
        public static Texture2D Circle_128x128 { get; internal set; }
        public static Texture2D CheckMark_128x128 { get; internal set; }
        public static Texture2D Box_128x128 { get; internal set; }

        static BaseTextures()
        {
            BaseTextures.Circle_128x128 = GameDevGame.Current.Content.Load<Texture2D>("Circle_128x128");
            BaseTextures.Square_128x128 = GameDevGame.Current.Content.Load<Texture2D>("Square_128x128");
            BaseTextures.CheckMark_128x128 = GameDevGame.Current.Content.Load<Texture2D>("Checkmark_128x128");
            BaseTextures.Box_128x128 = GameDevGame.Current.Content.Load<Texture2D>("Box_128x128");
        }
    }
}
